Cowsins AI
  • Before We Start
    • Introduction & License Agreement
    • Before Getting Started
  • Getting Started
    • How To Install
    • Tutorials
  • Easy Navigation in Cowsins AI
    • Content
    • CowsinsAI.cs
    • EnemyAI.cs
    • Waypoints.cs
  • Unity Toolbar
    • Cowsins AI Setup Handler
    • Cowsins AI Animator Controller Creator
  • AI Setup
    • Old Setup
    • New (Simple) Setup
  • Misc
    • FAQ
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  1. Before We Start

Introduction & License Agreement

NextBefore Getting Started

Last updated 1 year ago

This asset is an unofficial release developed by Comrad Elmo of an AI engine that's made for the FPS Engine by Cowsins. This documentation will provide you with the necessary information to effectively utilize this add-on.

License Agreement:

Please note that this add-on is designed to work exclusively with the FPS Engine, a paid asset developed and owned by Cowsins. The FPS Engine is licensed as a paid asset and is protected by copyright laws, as well as Unity's Asset Store copyright terms and End User License Agreement (EULA). To utilize this add-on, it is mandatory to have a valid and licensed version of the FPS Engine.

Visit FPS Engine on the Unity Asset Store:

Please ensure that you have read and understood the applicable licensing and copyright terms before proceeding to use the FPS Engine and this add-on. Failure to comply with the terms outlined in the licenses and agreements may result in legal consequences and the revocation of your right to use the software.

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