Cowsins AI
  • Before We Start
    • Introduction & License Agreement
    • Before Getting Started
  • Getting Started
    • How To Install
    • Tutorials
  • Easy Navigation in Cowsins AI
    • Content
    • CowsinsAI.cs
    • EnemyAI.cs
    • Waypoints.cs
  • Unity Toolbar
    • Cowsins AI Setup Handler
    • Cowsins AI Animator Controller Creator
  • AI Setup
    • Old Setup
    • New (Simple) Setup
  • Misc
    • FAQ
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  1. Easy Navigation in Cowsins AI

Waypoints.cs

You can find this script in Assets > CowsinsAI > Scripts

Public Variables

  • Waypoint Size - When enabled and with 'gizmos' selected, you are able to size up or down in order to be able to see waypoint spots easily during development

  • Can Loop - Not in use

  • Waypoints List - This is the list of waypoints that will be created in the game world

  • Add Waypoint - When clicked, a new waypoint will be created in the game world

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Last updated 1 year ago