Cowsins AI Animator Controller Creator
This can be found in the Toolbar > COWSINS > AI > Animator Controller Creator
Setup Handler Settings
Animation Controller Type - Three different types to choose from (Shooter, Melee, NPC)
Shooter
Shooter Idle Animation - The animation used for the idle animation for the AI
Shooter Walk Animation - The animation used for the walk animation for the AI
Shooter Walking Aimed Animation - The animation used for the waling aimed animation for the AI
Shooter Idle Aimed Animation - The animation used for the idle aimed animation for the AI
Shooter Firing Animation - The animation used for the firing animation for the AI
Melee
Melee Idle Animation - The animation used for the idle animation for the AI
Melee Walk Animation - The animation used for the walk animation for the AI
Melee Attack Animation - The animation used for the attack animation for the AI
NPC
NPC Idle Animation - The animation used for the idle animation for the AI
NPC Walk Animation - The animation used for the walk animation for the AI
Animator Controller Name - This is the name of the Animator Controller that will be created for the controller type
Animator Controller Save Location - This is the directory to where the Animator Controller will be saved to
Generate Animation Controller - When clicked and with the appropriate properties filled, a new animator controller will be generated with the selected animations and the appropriate animation parameters
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