Cowsins AI Animator Controller Creator

This can be found in the Toolbar > COWSINS > AI > Animator Controller Creator

Setup Handler Settings

  • Animation Controller Type - Three different types to choose from (Shooter, Melee, NPC)

    Shooter

    • Shooter Idle Animation - The animation used for the idle animation for the AI

    • Shooter Walk Animation - The animation used for the walk animation for the AI

    • Shooter Walking Aimed Animation - The animation used for the waling aimed animation for the AI

    • Shooter Idle Aimed Animation - The animation used for the idle aimed animation for the AI

    • Shooter Firing Animation - The animation used for the firing animation for the AI

    Melee

    • Melee Idle Animation - The animation used for the idle animation for the AI

    • Melee Walk Animation - The animation used for the walk animation for the AI

    • Melee Attack Animation - The animation used for the attack animation for the AI

    NPC

    • NPC Idle Animation - The animation used for the idle animation for the AI

    • NPC Walk Animation - The animation used for the walk animation for the AI

  • Animator Controller Name - This is the name of the Animator Controller that will be created for the controller type

  • Animator Controller Save Location - This is the directory to where the Animator Controller will be saved to

  • Generate Animation Controller - When clicked and with the appropriate properties filled, a new animator controller will be generated with the selected animations and the appropriate animation parameters

Last updated