Cowsins AI
  • Before We Start
    • Introduction & License Agreement
    • Before Getting Started
  • Getting Started
    • How To Install
    • Tutorials
  • Easy Navigation in Cowsins AI
    • Content
    • CowsinsAI.cs
    • EnemyAI.cs
    • Waypoints.cs
  • Unity Toolbar
    • Cowsins AI Setup Handler
    • Cowsins AI Animator Controller Creator
  • AI Setup
    • Old Setup
    • New (Simple) Setup
  • Misc
    • FAQ
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  1. Getting Started

How To Install

In order for this asset to work, the 'Release' file must be dropped in the main Assets folder of your project. In order to stay updated for future updates, you need to ensure that the folder stays in that location.

After installation, ensure you have created an 'Enemy, 'Obstruction' and 'Player' layer in order for the AI to function correctly. You will need to assign the 'Player' layer to the Player gameObject that has the key components (Weapon Controller, Player Controller etc) attached in order for the AI to be able to correctly see you. You may ALSO need to add the 'Obstruction' layer to the culling mask in the 'Camera' gameObject of the character controller in order to be able to see obstructions. On the prefabs, you may also need to reassign the layers due to it missing what it requires.

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Last updated 1 year ago