# How To Install

In order for this asset to work, the 'Release' file must be dropped in the main Assets folder of your project. In order to stay updated for future updates, you need to ensure that the folder stays in that location.

After installation, ensure you have created an 'Enemy, 'Obstruction' and 'Player' layer in order for the AI to function correctly. You will need to assign the 'Player' layer to the Player gameObject that has the key components (Weapon Controller, Player Controller etc) attached in order for the AI to be able to correctly see you. You may ALSO need to add the 'Obstruction' layer to the culling mask in the 'Camera' gameObject of the character controller in order to be able to see obstructions. On the prefabs, you may also need to reassign the layers due to it missing what it requires.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://cowsins-ai.gitbook.io/cowsins-ai/getting-started/how-to-install.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
