Cowsins AI
  • Before We Start
    • Introduction & License Agreement
    • Before Getting Started
  • Getting Started
    • How To Install
    • Tutorials
  • Easy Navigation in Cowsins AI
    • Content
    • CowsinsAI.cs
    • EnemyAI.cs
    • Waypoints.cs
  • Unity Toolbar
    • Cowsins AI Setup Handler
    • Cowsins AI Animator Controller Creator
  • AI Setup
    • Old Setup
    • New (Simple) Setup
  • Misc
    • FAQ
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  1. Before We Start

Before Getting Started

This asset was made using duplicates of some files made for the FPS Engine. Main assets (Player Controller etc) don't need to be modified for this asset to work. The Cowsins AI is made using a modified version of the Enemy.cs script (this will be changed as the asset updates) called EnemyAI.cs which is used within AI Health Manager.cs.

Note, this asset was made using Unity version 2021.3.13f1 and using the Universal Render Pipeline; the only custom textures used for this were the demo characters and the demo materials.

The actual Cowsins AI is viewable within the 'Demo' scene in Assets > Cowsins AI > Scenes > Demo. This is just a basic environment using the Shooter variant of the AI. Other prefabs are available in Assets > Cowsins AI > Prefabs.

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Last updated 1 year ago