Cowsins AI
  • Before We Start
    • Introduction & License Agreement
    • Before Getting Started
  • Getting Started
    • How To Install
    • Tutorials
  • Easy Navigation in Cowsins AI
    • Content
    • CowsinsAI.cs
    • EnemyAI.cs
    • Waypoints.cs
  • Unity Toolbar
    • Cowsins AI Setup Handler
    • Cowsins AI Animator Controller Creator
  • AI Setup
    • Old Setup
    • New (Simple) Setup
  • Misc
    • FAQ
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  1. Unity Toolbar

Cowsins AI Setup Handler

This can be found in the Toolbar > COWSINS > AI > Cowsins AI Setup Handler

This area is where you are able to easily create AI to use within your game with a few limitations

Setup Handler Settings

  • Name of the AI - This is the name for the AI that will be displayed after the AI's death on the HUD

  • AI Object - This is the model that's already in a scene that the setup handler will use

  • Tag for the AI - This is the tag that the AI will adopt when created

  • Layer for the AI - This is the layer that the AI will adopt when created

  • Use Ragdoll - Will enable the ragdoll feature for the AI

  • AI Type - You are able to choose between different AI types (Enemy, NPC)

    • Enemy Type - You are able to choose between different enemy types (Shooter, Melee)

      Shooter

      • Shooter Type - You are able to choose between two different shooter methods that the AI will use (Hitscan, Projectile)

        Hitscan

        • Bullet Trail Object - The GameObject with a line renderer that the AI will use

        • Hit Mask - The layer that the AI will use to damage the player

        Projectile

        • Projectile - The GameObject the AI will use to spawn and damage the player

  • Movement Type - Several options to choose from (Random Move, Waypoints, Idle)

  • Setup AI - This will complete the process of creating a new AI

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Last updated 1 year ago