Cowsins AI Setup Handler

This can be found in the Toolbar > COWSINS > AI > Cowsins AI Setup Handler

This area is where you are able to easily create AI to use within your game with a few limitations

Setup Handler Settings

  • Name of the AI - This is the name for the AI that will be displayed after the AI's death on the HUD

  • AI Object - This is the model that's already in a scene that the setup handler will use

  • Tag for the AI - This is the tag that the AI will adopt when created

  • Layer for the AI - This is the layer that the AI will adopt when created

  • Use Ragdoll - Will enable the ragdoll feature for the AI

  • AI Type - You are able to choose between different AI types (Enemy, NPC)

    • Enemy Type - You are able to choose between different enemy types (Shooter, Melee)

      Shooter

      • Shooter Type - You are able to choose between two different shooter methods that the AI will use (Hitscan, Projectile)

        Hitscan

        • Bullet Trail Object - The GameObject with a line renderer that the AI will use

        • Hit Mask - The layer that the AI will use to damage the player

        Projectile

        • Projectile - The GameObject the AI will use to spawn and damage the player

  • Movement Type - Several options to choose from (Random Move, Waypoints, Idle)

  • Setup AI - This will complete the process of creating a new AI

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