Cowsins AI Setup Handler
This can be found in the Toolbar > COWSINS > AI > Cowsins AI Setup Handler
This area is where you are able to easily create AI to use within your game with a few limitations
Setup Handler Settings
Name of the AI - This is the name for the AI that will be displayed after the AI's death on the HUD
AI Object - This is the model that's already in a scene that the setup handler will use
Tag for the AI - This is the tag that the AI will adopt when created
Layer for the AI - This is the layer that the AI will adopt when created
Use Ragdoll - Will enable the ragdoll feature for the AI
AI Type - You are able to choose between different AI types (Enemy, NPC)
Enemy Type - You are able to choose between different enemy types (Shooter, Melee)
Shooter
Shooter Type - You are able to choose between two different shooter methods that the AI will use (Hitscan, Projectile)
Hitscan
Bullet Trail Object - The GameObject with a line renderer that the AI will use
Hit Mask - The layer that the AI will use to damage the player
Projectile
Projectile - The GameObject the AI will use to spawn and damage the player
Movement Type - Several options to choose from (Random Move, Waypoints, Idle)
Setup AI - This will complete the process of creating a new AI
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