# EnemyAI.cs

**Public Variables**

* Name - What name will display after death
* Max Health - What health the AI will max out at
* Max Shield - What shield the AI will max out at
* Show UI - Boolean to where a health / shield UI should display or not
* Health Slider - Slider gameObject that needs to be dragged in from the world to display the health of the AI
* Shield Slider - Slider gameObject that needs to be dragged in from the world to display the shield of the AI
* Health Color - What color the Health Slider will adopt in play mode
* Health Color - What color the Shield Slider will adopt in play mode
* Damage Pop Up - The graphics of the damage taken on the AI that will pop up when it's taken damage
* X Variation - How random the text will display horizontally (adjust heavily to preference)

**Hidden Variables**

* Health - What health the AI currently has in play mode
* Shield - What shield the AI currently has in play mode
* UI - This will automatically be set on play
* Cai - This will be automatically be set on play (reference to the Cowsins AI script)
* Animator - This will be automatically be set on play (reference to the Animator)
* Agent - This will be automatically be set on play (reference to the NavMeshAgent)
